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The following command is what we used to start 3dsMax. In the render log look for a line that contains the phrase “Full Command”. If it generate errors, we would need to pull the logs from the job. Now click on the “Submit” button and let the job run for a bit. max file to a temporary location and we may lose the file by the time we go to the next step. We choose to not submit the scene file with the job, as it copies the. 3ds Command runs 3dsMax using only command line flags which allows us to best identify and troubleshoot issues. Our 3ds Max application plugin communicates with 3dsMax by starting a socket to send commands to it and get output. We do this to simplify the way 3dsMax is run. To make sure the file paths to ensure a simpler file path, uncheck the “Submit the Scene File with the Job” on the submitter window. Submit the same job with the 3ds Command submitter, if you don’t have the submitter installed then here is a documention you can follow. If you’re able to, try isolating your 3ds Max job from Deadline. You can find the name of the render node at the end of the task report on the line with “Worker Name:”. It’s important to test on the same render node that had the error so that if the issue is related to the configuration of the individual render node, we`ll be testing for it. To start isolating 3ds Max job from Deadline, we would need to make sure that you are able to render (not just open) the scene that errored on render node while signed in as the user the Worker is running as. This guide will focus on the specifics related to how Deadline runs 3ds Max renders. The troubleshooting guide does not handle some differences specific to 3ds Max rendering.